Build Log
  

Rebuild started: Project: TestingShader, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\RSP00005140406684.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /ZI /TP ".\dx9_cg_simple_vs2ps.cpp"
]
Creating command line "cl.exe @"d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\RSP00005140406684.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\TMP00005240406684.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\TestingShader.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\TestingShader.exe.embed.manifest.res" "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\TMP00005240406684.tmp""
Creating temporary file "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\RSP00005340406684.rsp" with contents
[
/OUT:"D:\Work\Programming\[3D DirectX9]\MapTool_3D\Debug\TestingShader.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\TestingShader.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:\Work\Programming\[3D DirectX9]\MapTool_3D\Debug\TestingShader.pdb" /SUBSYSTEM:WINDOWS /DYNAMICBASE /NXCOMPAT /MACHINE:X86 dxerr.lib dxguid.lib d3dx9d.lib d3dx10d.lib d3d9.lib winmm.lib cgD3D9.lib cg.lib  comctl32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\dx9_cg_simple_vs2ps.obj"

".\Debug\TestingShader.exe.embed.manifest.res"
]
Creating command line "link.exe @"d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\RSP00005340406684.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\RSP00005440406684.rsp" with contents
[
/out:".\Debug\TestingShader.exe.embed.manifest" /notify_update /manifest

".\Debug\TestingShader.exe.intermediate.manifest"
]
Creating command line "mt.exe @"d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\RSP00005440406684.rsp" /nologo"
Creating temporary file "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\BAT00005540406684.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\BAT00005540406684.bat"""
Creating temporary file "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\TMP00005640406684.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\TestingShader.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\TestingShader.exe.embed.manifest.res" "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\TMP00005640406684.tmp""
Creating temporary file "d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\RSP00005740406684.rsp" with contents
[
/OUT:"D:\Work\Programming\[3D DirectX9]\MapTool_3D\Debug\TestingShader.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\TestingShader.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"d:\Work\Programming\[3D DirectX9]\MapTool_3D\Debug\TestingShader.pdb" /SUBSYSTEM:WINDOWS /DYNAMICBASE /NXCOMPAT /MACHINE:X86 dxerr.lib dxguid.lib d3dx9d.lib d3dx10d.lib d3d9.lib winmm.lib cgD3D9.lib cg.lib  comctl32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\dx9_cg_simple_vs2ps.obj"

".\Debug\TestingShader.exe.embed.manifest.res"
]
Creating command line "link.exe @"d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\RSP00005740406684.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window
  
Compiling...
dx9_cg_simple_vs2ps.cpp
Compiling manifest to resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
LINK : D:\Work\Programming\[3D DirectX9]\MapTool_3D\Debug\TestingShader.exe not found or not built by the last incremental link; performing full link
Embedding manifest...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Results
  
Build log was saved at "file://d:\Work\Programming\[3D DirectX9]\MapTool_3D\TestingShader\Debug\BuildLog.htm"
TestingShader - 0 error(s), 0 warning(s)